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Wednesday, October 5, 2016

Consistency in development.

You should always go for consistency. So, when you make an update and fix one thing, you should always strive to brake something else...






















The ball isn't supposed to be THAT big.
Posted by geooorge at October 05, 2016
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Labels: bugs, game development, made with Unity, Unity, video game

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      • itch.io
      • Quality settings on mobile VS battery life
      • Consistency in development.
      • The release of "The Adventures of a Rubber Ball"!
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